AI Insights · Timothy · October 2021
Top 5 Arcade Sports Apps Performance in Brazil Q3 2021
Discover the performance trends of the top 5 arcade sports apps on a unified platform in Brazil during Q3 2021, including weekly downloads, revenue, and active users.
Explore the performance of the top 5 arcade sports apps on a unified platform in Brazil during Q3 2021. Data from Sensor Tower highlights trends in weekly downloads, revenue, and active users for these popular games.
Tennis Clash: Sports Stars Game from Wildlife Studios saw a peak in weekly downloads at 81.7K during the week of August 2, followed by a decline, settling at 38.7K by the end of September. Weekly revenue reached its highest at $19.8K in the week of August 30, while weekly active users decreased from 335.5K at the start of the quarter to 211.6K by the end of September.
Head Ball 2 - Soccer Game by MASOMO LIMITED experienced a consistent trend in weekly downloads, fluctuating between 49.5K and 66.4K. The game's weekly revenue peaked at $9.7K in early August and saw a slight decline to $6.3K by the end of September. Active users showed a similar trend, starting at 595.2K and ending the quarter at 372.8K.
Golf Clash - Golfing Simulator from Electronic Arts had a steady performance with weekly downloads hovering around 1K. Weekly revenue remained relatively stable, peaking at $4.6K at the end of June and maintaining around $3.5K towards the end of the quarter. Active users saw a gradual decline from 6.2K to 2.2K over the quarter.
Football Strike by Miniclip.com experienced high weekly downloads, peaking at 102.2K in early July before stabilizing around 59.5K by the end of September. Weekly revenue saw fluctuations, with a peak of $3.8K in early July and a slight decline to $2.3K by quarter-end. Active users started at 1.18M and decreased to 888K by the end of the quarter.
Golf Rival - Multiplayer Game from Zynga Inc. showed variability in weekly downloads, with a high of 12K in mid-July and a low of 1.7K by the end of September. Weekly revenue peaked at $4.1K at the end of June, tapering off to $1.4K by the end of the quarter. Active users fluctuated, reaching a high of 45.5K in mid-July and ending the quarter at 21.9K.
For more detailed insights, visit Sensor Tower.